New York, February 01, 2019: “The Asia-Pacific region is one of the fastest growing digital gaming market and China is one of the leading digital gaming market in the region due to the growing number of gaming audience in the country“.
The Paymium and Freemium subscription model is going to lead in the social and mobile gaming platforms whereas Premium subscription model will continue to lead in the PC and Console gaming devices in the coming years.
“Anytime and anywhere playing is the leading trend in the digital gaming market. This trend is being supported by the lightweight portable gaming devices such as Smartphone and tablet. Today, majority of the gamers across the world prefer playing games while travelling on their portable gaming devices according to the end-user survey results“.
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The report aims to highlight key insights from Vendors and End users. The report provides an in-depth analysis and forecast about the industry covering the following key features:
• Gaming Audience, Gaming Devices, Gaming Platforms and Gaming Subscription models.
• The Global Digital Gaming market is divided into six regions: North America, Western Europe, Asia-Pacific, Central Eastern Europe (CEE), Middle East & Africa (MEA) and Latin America.
• Competitive benchmarking analysis to optimize short term and long term strategy of the organisations.
• Stakeholders’ insights and key trends (current and future) of the market.
MRE predicts indie game developers will lead the digital gaming market in social and casual gaming platforms. As per the study, Global digital gaming market will see a significant growth in the coming years due to the increase in the government push such as in the mature gaming markets such as UK and US.
“The global digital gaming market is a highly competitive market and it is estimated to reach $180.86 billion by 2022”.
Companies Mentioned in this Report are as below:
Nintendo Co., Ltd.
Samsung Electronics Co Ltd
LG Electronics Inc.
Electronic Arts Inc. (EA)
King Digital Entertainment Plc
Sega Games Co. Ltd
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Table of Contents
2 Research Methodology
3 Industry Trends
4 Market Overview
5 Gaming Audience: Market Size & Analysis
6 Devices: Market Size & Analysis
7 Gaming Platform: Market Size & Analysis
8 Company Profiles
8.1 Sony Corporation
8.2 Microsoft Corporation
8.3 Nintendo Co., Ltd.
8.4 Samsung Electronics Co Ltd
8.5 LG Electronics Inc.
8.6 Zynga Inc.
8.7 Electronic Arts Inc. (EA)
8.8 King Digital Entertainment Plc
8.9 Sega Games Co. Ltd
8.10 NVidia Corporation
8.11 Google Inc
8.12 Amazon.com, Inc.
8.13 International Business Machines Corp
8.14 Apple Inc
8.15 Facebook Inc
8.16 APAR GAMES
8.20 Tapinator, Inc
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Company Name: Market Research Engine
Contact Person: John Bay
Country: United States