This report analyzes the global 3D motion capture system market by type (hardware, software, service), by system (optical 3D motion capture system, non-optical 3D motion capture system) by end-user (media and entertainment, biomechanical research and medical, engineering & design and industrial, education); it also studies the top manufacturers in the market.
The global 3D motion capture system market is projected to witness at USD 187 Billion by 2023, at 9% of CAGR between 2017 and 2023.
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The major players in global 3D motion capture system market include:
• Motion Analysis Corporation (U.S)
• Codamotion (U.K)
• Microsoft Corporation (U.S)
• Noraxon (U.S), Inc.
• Northern Digital Inc. (NDI)
• Optitrack (U.S)
• Phasespace (U.S) Inc.
• Phoenix Technologies (U.S), Inc.
• Qualisys AB (Sweden)
• Synertial Labs Ltd (U.K)
• VICON Motion Systems Ltd. (U.K)
• Xsens Technologies B.V (Netherlands)
The market revenue and share have been analyzed with respect to the following regions and countries:
Rest of Asia Pacific
Rest of the World
On the basis of type, the global 3D motion capture system market has been categorized into the following segments:
On the basis of system, the global 3D motion capture system market has been categorized into the following segments:
• Optical 3D Motion Capture System
• Non-Optical 3D Motion Capture System
On the basis of end-user, the global 3D motion capture system market has been categorized into the following segments:
• Media and Entertainment
• Biomechanical Research and Medical
• Engineering & Design and Industrial
analysis is conducted by industry experts who offer insight into industry structure, market segmentation, technology assessment, competitive landscape (CL), and market penetration, as well as on emerging trends. Besides primary interviews (~80%) and secondary research (~20%), their analysis is based on years of professional expertise in their respective industries. Our analysts also predict where the market will be headed in the next five to 10 years, by analyzing historical trends and current market positions. Furthermore, the varying trends of segments and categories in different regions are estimated based on primary and secondary research.
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets. The key players in the market were identified through secondary research, and their market contributions in the respective regions were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to arrive at the final quantitative and qualitative data.
Table of Content: Key Points
1 MARKET INTRODUCTION
2 RESEARCH METHODOLOGY
3 MARKET DYNAMICS
4 EXECUTIVE SUMMARY
5. MARKET FACTOR ANALYSIS
6 3D MOTION CAPTURE SYSTEM MARKET
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